Update #16: Beyond Legion TD 2

Discussion in 'Announcements' started by Avernium, Nov 1, 2015.

  1. Avernium

    Avernium Member Staff Member

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    Happy Halloween from the Legion TD 2 team! As winter approaches, we're preparing to end the year in a big way!

    In October, we're happy to report that the pathfinding framework is completed, along with a variety of other game mechanics, such as building structures, training units, researching techs, and selling units. We've also begun laying the groundwork for some of the multiplayer frameworks to come.

    Today, we'd like to share about how Legion TD 2, through multi-project architecture, is just one piece of the next big revolution in multiplayer games.

    Aeon
    The Unity-based game engine that LTD2 is built on. It contains the core features of the game, such as unit behavior, multiplayer, and the HUD interface.

    Apex
    Our proprietary tool for designing game data, which we first mentioned last November. This data exports to both XML and JSON, which are used by Aeon, as well as the upcoming website.

    apex.png

    Maps
    The level design: the ground, the trees, the walls, and other static environment data. Legion TD 2 takes place on a map called Nova.

    map-layout.jpg

    Triggers:
    The mechanics of how the game is played. Each trigger is an individual file that contains three sections: Events, Conditions, and Actions.

    triggers2.png

    Example: When [A unit enters Player 1 spawn area], if [The entering unit is owned by player 11 or player 12], then [Order the entering unit to attack-move to the middle waypoint].

    Gameplay triggers exist entirely outside of Aeon, Apex, and Maps. The classic Legion TD 4v4 gameplay is defined by a set of about 100 triggers. Another set of triggers is used for the tutorial game. Another for the gameplay trailer. Swap out the map, make a few tweaks, and you have yourself a 2v2 Legion TD.

    And that's just the tip of the iceberg.
    With a different set of Apex data, a different map, and a different set of triggers, a single developer could create a totally different game: a MOBA for example, or a third person shooter. When you support the development of Legion TD 2, you're supporting the future revival of all of your favorite Warcraft 3 maps, and beyond.
    ltd2-logo-small.png

    For November, we'll continue development on all fronts, and gearing up for the December 1st website launch, with tons of new, exciting reveals!
     
    Vitus, Soul Eater, RaVe and 1 other person like this.
  2. LForward

    LForward Community Manager Staff Member

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    That sounds awesome for the company that stands behind LegíonTD2 as it can mark the future of where we are going with all this.
    How is the cooperation with steam going? Stating that it has the possibility of supporting other custom maps it might be a competitor for Dota2 Reborn.

    I just hope your companies' focus will stay for a long time on LTD2 as it has huge opportunities of getting the new strategic esports game.

    Just excited on every new update you are bringing out. Thank You so much for making it possible!
     
    Lisk likes this.
  3. Gomba

    Gomba Member

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    Does that mean you are making the engine open source?
     
  4. Soul Eater

    Soul Eater Member

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    Nice, really nice. I would love to play also other mods from wc3 in the Legion TD 2 engine (Hope some modder catch that up and release followed mods for LTD 2: Castle Fight!, Troll and Elves, Farmers vs Hunters, Gem TD, ... (endless list)). Sure Legion TD 2 would be my most played game xD. Some one want to play a Burbegon TD (hope i wrote it right)?

    ps: in one monthly post you gave us a list, how far you worked in some areas, would be nice to get one again.
    Good luck in future with your work
     
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  5. Vitus

    Vitus Member

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    I am ready.
    I am ready to play LTD2 (And lose... I suck)
    I am ready to play with Apex. Civ Wars re-incarnation maybe? Apex just screams WC3 editor and I actually understand that. SC2 editor was just too much. Apex looks amazing and I can't wait to dive into it and see exactly what it is capable of. @Dangime - Are you going to take the lead on Civ Wars development?
    I am so ready for this.
     
  6. mightym8

    mightym8 Member

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    Nice to see the constant progress. And I have one question? Where is my beta access? ^^
     
  7. Lisk

    Lisk Director Staff Member

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    The engine won't be open source, but there will be a variety of ways for community developers to get involved. The details are still in development. :)

    @X.G. Death: Can't wait either!

    @Soul Eater : Burbenog TD is an old favorite of mine! It was made by Shvegait, the chieftain of Clan TDG where the original Legion TD was born.

    @CreativeLP: LTD2 is certainly the focus. We just wanted to lay out our vision for the future, and how we're thinking about these things from the start.
     
  8. Pepe

    Pepe Member

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    Can we expect Legion TD 2 on steam? Whats about steam integration (achievements,cards,backgrounds)?