Update #33: I am Forsaken

Discussion in 'Announcements' started by Jules, Sep 1, 2016.

  1. Jules

    Jules Developer Staff Member

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    Happy September, everyone!

    Remember to sign up for the closed beta if you haven't already. We're limiting the number of people in the closed beta and also raffling out prizes to those that sign up, so earlier is better! Expected launch date is at the end of this year.

    The Forsaken legion is now complete!

    The Forsaken Forest is a haunted forest with a thick black mist that blots out the sun. Day or night, it is dark, cold, and scarcely inhabited. The floor is layered with dead, decaying leaves and the shadows hide the few creatures that live there. It's impossible to say for sure, but it is fabled that the forest hosts undead skeletons, sorcerers, ogres, and other terrifying beasts.

    "I am forsaken. We are forsaken. The forsaken do not sleep."

    The Forsaken legion is one of four legions (races) that will be available when the game launches, and more will be designed over time.

    nightmare-fighter-png.png dark-mage-png.png
    Nightmare and Dark Mage from the Forsaken legion

    Sneak peek of the new in-game HUD!

    Our philosophy is that good user interface is essential to a good game. The HUD is one aspect of user interface. When designing a good HUD, we believe in (1) making interactions intuitive, (2) displaying information efficiently, and (3) allowing for user customization.

    The HUD you may have seen in the demo didn't quite cut it, so we're making major improvements. Below is a comparison of the HUD in the demo and a mock-up of the new HUD.

    Old HUD:
    HudV2-640.jpg

    New HUD:


    Notable Improvements:
    • Bottom menu now streamlines all actions
      • Removed the top-left menu entirely
      • No need to select builder to deploy fighters
      • No need to select the Town to train workers
      • No need to select the Barracks to hire mercenaries
    • Moved selected unit information from bottom-left to top-left
    • Moved minimap from bottom-right to top-right
    • Changed wave timer from dial to standard display
    • Players can now change the location/size of the HUD to meet their needs
    We're excited for you to try the new HUD in the closed beta!

    Recent Highlights

    August was a busy month! Here’s what Lisk and I were up to:
    • Released the Forsaken legion
    • Working on 3D models and animations for the Forsaken legion
    • Working on 2D concept art for the Mech legion
    • Designing a new HUD and implementing a new HUD framework
    • Converting gameplay systems from singleplayer to server-client multiplayer (continued) (this month we completed fog of war, hiring/training units, and UI)
    • Streamlining build systems, so that without touching any server or client code, you can preplace units, define regions, and write triggers.
    • Starting the groundwork for game data API for community developers
     
    Last edited: Sep 1, 2016
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  2. Themryon

    Themryon Member

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    Nice!

    I'm not sure about the new HUD tough, but i'll wait till its finalized to criticize it.
     
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  3. Jamo

    Jamo Member

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    The Forsakens look awesome, great work!

    Also not sure about the new HUD. I feel like the features seem awesome, but the style does not fit at all. But like Themryon said, let's probably wait for the beta ;)
     
  4. DarkMXQ

    DarkMXQ Member

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    The new HUD is definitely cleaner. You guys might not be conviced yet because it's not finished(talking about graphic design), but concept itself is great and makes HUD more consistent. ;)
     
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  5. Lisk

    Lisk Director Staff Member

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    Yep, the new HUD is just a mockup right now to show where the buttons are. The style is not shown yet and is still being designed. :)
     
  6. vzk

    vzk Member

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    Meh idk there will have the possibility to switch between the 2 HUBs by options like Dota2 ? I don't really like the new HUB, i'm too oldschool.
    Could you add bind shortcut for monsters like wc3 ?
    All monsters have their own bind on barracks.
     
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  7. Lisk

    Lisk Director Staff Member

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    You can move & resize individual elements of the HUD - excited to showcase this in the future.

    Also, all buildings, mercenaries, and other important actions have unique hotkeys by default. You can also rebind these hotkeys to whatever you like.
     
  8. vzk

    vzk Member

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    Perfect then!
     
  9. Sega

    Sega Member

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    The new HUD is so clean, nice work guys !
     
  10. NICOLAI89

    NICOLAI89 Member

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    Awesome. Great progress guys